Enhanced Blood Textures

Removed dD-PointLookout Weapon Blood, dD-Zeta Blood, and effects folder. NOTE: If you have dD-PointLookout Weapon and dD-Zeta from v2. 0 you should delete them as they are no longer needed. v2. 0 Updates for world decals, and both alternate screen blood. (Merged from optional files on FO3 NExUS) Increases size of wounds and blood splatters for weapons in PointLookout and Zeta DLC. Other DLCs don't need to be fixed Tweaked splatter size chance Less blood now uses 3 second fade away instead of 8 Added More increase the amount of unsearchable giblets when body parts explode, including robots Added Reduced Dismember reduces the amount of force used when body parts explode. Recommended to be used alongside More v1. 5 Fixed errors when using FO3Edit Masterupdate. (Thanks to hikaru01 for providing a fix) Fixed clipping issues with static stains v1. 4a Added new textures for static stains Added no screen blood esp Changed certain static world blood to use alternate textures instead and darken its color v1.

Enhanced blood textures new vegas

Post on 05-Feb-2016 222 views Embed Size (px) DESCRIPTION Superb writing on the life of Hazrat Imam Abu Hanifa (R. A). All information about the personality of Abu Hanifa (R. The entire life efforts and seek of knowledge, writing of Ahadis & spriritual life of Hazrat Imam Abu Hanifa (R. Full information about the Sunni. TRANSCRIPT 000001002003004005006007008009010011012013014015016017018019020021022023024025026027028029030031032033034035036037038039040041042043044045046047048049050051052053054055056057058059060061062063064065066067068069070071072073074075076077078079080081082083084085086087088089090091092093094095096097098099100101102103104105106107108109110111112113114115116117118119120121

4 New static blood texture (Pre-placed blood) Minor edit to world blood and its alternate Added alternate blur screen blood Removed "fDecalLOD2=9500. 0000" input instuctions v1. 3b -Screen Blood Changes to esp files only- Decreased Opacity 'fade out' time to make them disappear more quickly and not slowly fade out Decreased Removal time (Less blood time esps will still be shorter. ) Decreased amount of blood on screen from 25 to 15 Removed Opacity chance on first hit v1. 3a Cleaned up and edited world blood Removed unneeded files v1. 3 Added alternate world blood Increase world blood size Increase Flesh Wounds size Edits to Screen and Flesh Blood v1. 2a Tweaked some world blood Added flesh wounds v1. 2 Added ESPs that will alter the size and fade time of the screen blood. v1. 1 Darken and retextured world and screen. Blood screen color changes depending on where you look.

Blood textures

This will increase the blood decal's resolution size from 256 to 1024 and re-textures screen and world blood decals. Uses esp to change texture screen size and fade rate. Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds and static blood decals. Esps are used to increase the size appearance of the blood, adjustments for screenblood, add more giblets and new wounds related to the weapon type. ini will change max amount and lifetime for blood that is in the world space. -------------- Change log V2. 1 New Splatter partical texture Bladed weapons, Claw attacks and ballsitic weapons will now have their own texture wounds Fix some esps that have esm flag Minor increase to gore parts color Changed world blood base texture v2. 0a Added dD-Full Screen Blood: Blood will fill the whole screen but will be removed within 0. 5 seconds. Acts like a hit indicator instead. Best used with the mod's default screen texture. Increased minimum and decrease maximum splatter size chance and Increased splatter placement radius.

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Enhanced blood textures fnv

0 OPERATION................................................................................................................ 10 6. 1 ZEROING THE DISPLAY......................................................................................... 6. 2 TARING.................................................................................................................... 6. 3 WEIGHING A SAMPLE............................................................................................ 11 6. 4 PARTS COUNTING................................................................................................. 6. 5 CHECK-WEIGHING................................................................................................. 13 ACCUMULATED TOTAL.......................................................................................... 14 7. 0 USER PARAMETERS................................................................................................. 16 8. 0 BATTERY OPERATION.............................................................................................. 19 9.

This article is a stub! This article is too short and needs to be expanded. Help out The Elder Scrolls Mods Wiki by adding information to it, or contributing to the talk page. Enhanced Blood Textures Mod Information Developer dDefinder Game The Elder Scrolls V: Skyrim Version v3. 6c Mod Links Nexus Go to Nexus Enhanced Blood Textures is a graphic mod for The Elder Scrolls V: Skyrim. A version for The Elder Scrolls V: Skyrim Special Edition has been released under the name Enhanced Blood Textures SE. Features [ edit | edit source] The mod replaces the blood textures with more detailed one. It has additional features such as decapitated/killmove spasms of blood blood drops when low health More blood depending on how much damage is done Green blood for spiders and oil for machines. Customizable with use of MCM and optional plugins.

Websites textures

Just the scripts though. I'd rather use good high res textures and nice ENB than have realistic blood splatters:P I just use the textures from it. level 1 I don't think it can affect performance that much, even if there are a lot of enemies bleeding at the same time. I would be very surprised to see more than 1-2 fps hit with a lot of enemies at the same time. /

I really like how the mod looks, however, I'm curious as to how much the mod will affect my PC's performance. This thread is archived New comments cannot be posted and votes cannot be cast level 1 I'm just using the textures, without activating the ESP, thus not using the scripts. I still get all the cool blood textures. I only don't have the large bloodpools. level 2 This is what I would recommend, given that EBT can activate up to 5 's iirc. level 1 Decals have a surprisingly large performance hit. Most computers can handle it without fps drops, but it does put some additional stress on the engine. That is: EBT alone will never cause issues. EBT on an already extremely stressed skyrim install, might conceivably cause issues. EBT on an average install is probably fine, no problem. level 2 But if you've got decals on anyway, upping the resolution shouldn't hurt performance. level 1 depends on the resolution and whether you use large, normal, or small splatters. I have it set to medium res and small splatters, no noticeable performance impact level 1 For me it made combat lag so much I couldn't deal with it.

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